Unrealistic Expectations

…but once major studios came to the realization that they could be making way more money than they were already simply by incorporating the very same tactics used by the mobile and free-to-play game studios they were ignoring (largely as a result of attempting to appeal to what at the time was their primary audience, the “core gamer”), everything shifted because that audience of core gamers were being actively shunned by major studios and publishers for the sake of appealing to and taking advantage of the broadest audience possible.… Read more.